Start and complete
Get the Quest Component from that player's PlayerState. Category Quest.
| Action | Node |
|---|---|
| Start | StartQuest or StartQuestById |
| Advance an objective | CompleteObjective |
| Fail via a fail id | FailObjective |
| Fail one quest | FailQuest / FailQuestById |
| Abandon | AbandonQuest / AbandonQuestById |
Do not use the bool return to update client UI. On a client, the function returns false after it sends the RPC. Read events and GetQuestsByStatus instead.
On the server, true means the change applied.
CompleteObjective still matches every Active quest in the current phase. That is the same as solo.