Install & Enable
- Copy the plugin into
Plugins/QuestsAndObjectives, or enable it from Fab. - Restart the editor.
- If the editor asks, open Edit → Plugins. Then enable QuestsAndObjectives.
- If you call the plugin from C++, add the module to your game module. Then compile.
In your Build.cs, add QuestsAndObjectives to PublicDependencyModuleNames or PrivateDependencyModuleNames.
The sample project is a separate Additional File. It is not in the plugin zip.