Quests&Objectives

Install & Enable

  1. Copy the plugin into Plugins/QuestsAndObjectives, or enable it from Fab.
  2. Restart the editor.
  3. If the editor asks, open Edit → Plugins. Then enable QuestsAndObjectives.
  4. If you call the plugin from C++, add the module to your game module. Then compile.

In your Build.cs, add QuestsAndObjectives to PublicDependencyModuleNames or PrivateDependencyModuleNames.

The sample project is a separate Additional File. It is not in the plugin zip.