Fail, abandon, timers
| Action | Node |
|---|---|
| Fail by fail id (broadcast) | FailObjective |
| Fail one quest | FailQuest / FailQuestById |
| Drop an active quest | AbandonQuest / AbandonQuestById |
| Timer remaining | GetObjectiveFailTimeRemaining |
Fail and abandon are valid only from Active. The quest then becomes Available. The plugin erases the progress.
Time To Fail ticks here because Standalone is authority. If you complete the objective, the timer stops.