Quests&Objectives

Fail, abandon, timers

ActionNode
Fail by fail id (broadcast)FailObjective
Fail one questFailQuest / FailQuestById
Drop an active questAbandonQuest / AbandonQuestById
Timer remainingGetObjectiveFailTimeRemaining
Fail Objective with a Fail Id that matches an objective in the current phase.

Fail and abandon are valid only from Active. The quest then becomes Available. The plugin erases the progress.

Time To Fail ticks here because Standalone is authority. If you complete the objective, the timer stops.