Events
Select the Quest Component. Bind these events:
| Event | When it fires |
|---|---|
OnQuestBecameAvailable | The quest unlocks |
OnQuestStarted | The quest becomes Active |
OnObjectiveProgress | Count increases (quest, id, current, required) |
OnPhaseCompleted | A phase finishes |
OnQuestCompleted | The quest completes. Rewards array is on the pin |
OnQuestFailed / OnQuestAbandoned | Fail or abandon from Active |
OnObjectiveFailTimerStarted | A Time To Fail timer began |
Grant items or XP in OnQuestCompleted. Play sound cues from your handlers. Load icons in your HUD.