Quests&Objectives

Events

Select the Quest Component. Bind these events:

EventWhen it fires
OnQuestBecameAvailableThe quest unlocks
OnQuestStartedThe quest becomes Active
OnObjectiveProgressCount increases (quest, id, current, required)
OnPhaseCompletedA phase finishes
OnQuestCompletedThe quest completes. Rewards array is on the pin
OnQuestFailed / OnQuestAbandonedFail or abandon from Active
OnObjectiveFailTimerStartedA Time To Fail timer began
Bind Event to On Quest Became Available.
Bind Event to On Quest Started.
Bind Event to On Objective Progress. Pins: Quest, Objective Id, Current Count, Required Count.
Bind Event to On Phase Completed.
Bind Event to On Quest Completed. Rewards are on the handler pin.
Bind Event to On Quest Failed.
Bind Event to On Quest Abandoned.
Bind Event to On Objective Fail Timer Started.

Grant items or XP in OnQuestCompleted. Play sound cues from your handlers. Load icons in your HUD.