Query state
TArray<FQuestRuntimeState> Active =
QuestComp->GetQuestsByStatus(EQuestStatus::Active);
FQuestRuntimeState State;
QuestComp->FindQuestState(FName(TEXT("BrokerContract")), State);
TArray<FQuestRuntimeState> Offered =
QuestComp->GetQuestsByStatusForGiver(EQuestStatus::Available, GiverId);
On the server this reads the model. On the owning client it reads replicated QuestStates. Other clients do not receive this player's quests.
GetQuestsByStatus.